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Burn
Name Burn
Type Status
EP Cost 2

The target is affected by extreme heat, or any other agent or effect that causes them to take additional injury over time, taking X damage each turn, for 4 turns.

On TechniquesEdit

[Burn (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 2 EP, if added in that way. It can also be added as an inhibitor, reducing the cost of a technique by 2 EP for each instance of [Burn] inflicted on the user. However, the unit using the inhibited technique must have their max HP greater than or equal to 8 * (The [Burn] inhibitor's intensity). For example, a [Burn 5] inhibitor would require a max HP of 40.

Training Grounds PricesEdit

Adding [Burn (1)] to a tech costs:

  • 130c if the tech costs EP
  • 160c if the tech costs no EP

Increase effectiveness of an existing [Burn] effect by 1 costs:

  • 50c if the tech costs EP
  • 80c if the tech costs no EP

On AbilitiesEdit

The following abilities involve [Burn]. Check the Abilities chapter for details.

  • Is 1/4 resistant to [Burn] (1 Effect Slot)
  • Is (1) resistant to [Burn] (1 Effect Slot)
  • [Burn] effects last an additional turn. (1 Effect Slot, 2 Effect Slots for duplicates)
  • May add [Burn 1] to a technique for 2 EP once per round (2 Effect Slots)
  • Immunity to [Burn] (4 Effect Slots)

On EquipmentEdit

The following equipment effects involve [Burn].

  • Add [Burn (1)] to an attack for 2 EP. Usable once per round. {120c}
  • [1/4] Resist to [Burn] {50c}
  • Immunity to [Burn] {200c}
  • -1 Lasting damage per round {100c}
  • [Element] attacks inflict [Burn 1] {160c} (2 Effect Slots)

The Burn Affinity Shop is Hellforge.

Additional RulingsEdit

  • [Burn] occurs at the end of the turn, at the same time as regeneration effects.
  • [Burn] breaks units out of [Lull], unless the [Lull] was applied via an inhibitor and the [Burn] came from either a friendly unit or another inhibitor. Enemy [Burn] effects do break inhibitor-applied [Lull].
  • If the last unit of a party attacks, then reaches 0 HP from [Burn] on that turn, that party loses the battle, even if the attack would defeat the opponents.

See AlsoEdit

  • Wound - Similar, but lasts the entire battle.
  • Headache - Same effect, but for EP.
  • Slow Heal - Same effect, but heals instead of damages.

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