Burn | |
---|---|
Name | Burn |
Type | Status |
EP Cost | 2 |
The target is affected by extreme heat, or any other agent or effect that causes them to take additional injury over time, taking X damage each turn, for 4 turns.
On Techniques[]
[Burn (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 2 EP, if added in that way. It can also be added as an inhibitor, reducing the cost of a technique by 2 EP for each instance of [Burn] inflicted on the user. However, the unit using the inhibited technique must have their max HP greater than or equal to 8 * (The [Burn] inhibitor's intensity). For example, a [Burn 5] inhibitor would require a max HP of 40.
Training Grounds Prices[]
Adding [Burn (1)] to a tech costs:
- 130c if the tech costs EP
- 160c if the tech costs no EP
Increase effectiveness of an existing [Burn] effect by 1 costs:
- 50c if the tech costs EP
- 80c if the tech costs no EP
On Abilities[]
The following abilities involve [Burn]. Check the Abilities chapter for details.
- Is 1/4 resistant to [Burn] (1 Effect Slot)
- Is (1) resistant to [Burn] (1 Effect Slot)
- [Burn] effects last an additional turn. (1 Effect Slot, 2 Effect Slots for duplicates)
- May add [Burn 1] to a technique for 2 EP once per round (2 Effect Slots)
- Immunity to [Burn] (4 Effect Slots)
On Equipment[]
The following equipment effects involve [Burn].
- Add [Burn (1)] to an attack for 2 EP. Usable once per round. {120c}
- [1/4] Resist to [Burn] {50c}
- Immunity to [Burn] {200c}
- -1 Lasting damage per round {100c}
- [Element] attacks inflict [Burn 1] {160c} (2 Effect Slots)
The Burn Affinity Shop is Hellforge.
Additional Rulings[]
- [Burn] occurs at the end of the turn, at the same time as regeneration effects.
- [Burn] breaks units out of [Lull], unless the [Lull] was applied via an inhibitor and the [Burn] came from either a friendly unit or another inhibitor. Enemy [Burn] effects do break inhibitor-applied [Lull].
- If the last unit of a party attacks, then reaches 0 HP from [Burn] on that turn, that party loses the battle, even if the attack would defeat the opponents.