Confound | |
---|---|
Name | Confound |
Type | Status |
EP Cost | 4 |
The target cannot utilize personal LP nor can they be activated by another character's LP for X turns.
On Techniques[]
[Confound (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 4 EP, if added in that way. It cannot be used as an inhibitor.
Training Grounds Prices[]
Adding [Confound (1)] to a tech costs 3 upgrades, as well as:
- 280c if the tech costs EP
- 340c if the tech costs no EP
Increasing the effectiveness of an existing [Confound] effect by 1 costs 3 upgrades, as well as:
- 120c if the tech costs EP
- 180c if the tech costs no EP
On Abilities[]
The following abilities involve [Confound]. Check the Abilities chapter for details.
- Is 1/4 resistant to [Confound] (1 Effect Slot)
- Is (1) resistant to [Confound] (1 Effect Slot)
- May add [Confound 1] to a technique for 4 EP once per round (2 Effect Slots)
- Immunity to [Confound] (4 Effect Slots)
On Equipment[]
The following equipment effects involve [Confound].
- Add [Confound 1] to an attack for 4 EP. Usable once per round. {140c}
- [1/4] Resist to [Confound] {70c}
- [Resist Confound (1)] {140c}
- Immunity to [Confound] {260c}
- [Element] attacks inflict [Confound 1] {320c} (4 Effect Slots)
The Confound Affinity Shop is Poke Mart.
Additional Rulings[]
- Characters inflicted with [Confound] can still be given the General's action in order to act.