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Confound
Name Confound
Type Status
EP Cost 4

The target cannot utilize personal LP nor can they be activated by another character's LP for X turns.

On Techniques[]

[Confound (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 4 EP, if added in that way. It cannot be used as an inhibitor.

Training Grounds Prices[]

Adding [Confound (1)] to a tech costs 3 upgrades, as well as:

  • 280c if the tech costs EP
  • 340c if the tech costs no EP

Increasing the effectiveness of an existing [Confound] effect by 1 costs 3 upgrades, as well as:

  • 120c if the tech costs EP
  • 180c if the tech costs no EP

On Abilities[]

The following abilities involve [Confound]. Check the Abilities chapter for details.

  • Is 1/4 resistant to [Confound] (1 Effect Slot)
  • Is (1) resistant to [Confound] (1 Effect Slot)
  • May add [Confound 1] to a technique for 4 EP once per round (2 Effect Slots)
  • Immunity to [Confound] (4 Effect Slots)

On Equipment[]

The following equipment effects involve [Confound].

  • Add [Confound 1] to an attack for 4 EP. Usable once per round. {140c}
  • [1/4] Resist to [Confound] {70c}
  • [Resist Confound (1)] {140c}
  • Immunity to [Confound] {260c}
  • [Element] attacks inflict [Confound 1] {320c} (4 Effect Slots)

The Confound Affinity Shop is Poke Mart.

Additional Rulings[]

  • Characters inflicted with [Confound] can still be given the General's action in order to act.
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