Celestial Refresh Wiki
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Repair
Name Repair
Type Status
EP Cost 8

Repairs a piece of equipment destroyed with [Decay]. Each X repairs another piece of decayed equipment. The item's effects return on the user's next turn

On Techniques[]

[Repair (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 8 EP, if added in that way.

Training Grounds Prices[]

Adding [Repair (1)] to a tech, or upgrading an existing [Repair] effect by 1, costs 3 upgrades as well as:

  • 400c if the tech costs EP
  • 600c if the tech costs no EP

On Abilities[]

The following abilities involve [Repair]. Check the Abilities chapter for details.

  • May add [Repair 1] to a technique for 8 EP once per round (2 Effect Slots)

On Equipment[]

The following equipment effects involve [Ability Scramble].

  • Add [Repair (1)] to a technique for 8 EP once per round. {250c}
  • [Element] attacks inflict [Repair 1] {640c} (8 Effect Slots)

There is no Affinity Shop for [Repair], so these equipment effects must be quested for.

Additional Rulings[]

  • If status immunity is decayed, then that status applied, the status remains on the character if the immunity is repaired before the status wears off.

See Also[]

  • Decay - The status that decays equipment.
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