Repair | |
---|---|
Name | Repair |
Type | Status |
EP Cost | 8 |
Repairs a piece of equipment destroyed with [Decay]. Each X repairs another piece of decayed equipment. The item's effects return on the user's next turn
On Techniques[]
[Repair (X)] is a Status, and as such requires one effect slot to have a stack of it on a technique. Each X costs 8 EP, if added in that way.
Training Grounds Prices[]
Adding [Repair (1)] to a tech, or upgrading an existing [Repair] effect by 1, costs 3 upgrades as well as:
- 400c if the tech costs EP
- 600c if the tech costs no EP
On Abilities[]
The following abilities involve [Repair]. Check the Abilities chapter for details.
- May add [Repair 1] to a technique for 8 EP once per round (2 Effect Slots)
On Equipment[]
The following equipment effects involve [Ability Scramble].
- Add [Repair (1)] to a technique for 8 EP once per round. {250c}
- [Element] attacks inflict [Repair 1] {640c} (8 Effect Slots)
There is no Affinity Shop for [Repair], so these equipment effects must be quested for.
Additional Rulings[]
- If status immunity is decayed, then that status applied, the status remains on the character if the immunity is repaired before the status wears off.
See Also[]
- Decay - The status that decays equipment.