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Technique ShopsEdit

Tech.Shop

A technique shop is where characters can purchase new techiques.


Attack ManualsEdit

Attack Manuals let's you create any technique, as long as it's elemental-based.


Technique TemplateEdit

Name Effect EP Price
Basic Shot Deals 7 [Element] damage to a single target. 2 75c
Power Shot Deals 10 [Element] damage to a single target. 4 80c
Chain Shot Deals 3 [Element] damage to 3 targets in a strafe. 2 75c
Multi Shot Deals 2 [Element] damage 5 times, may target one enemy or many. 5 85c
Power-Chain Shot Deals 6 [Element] damage to up to 3 targets in a strafe. 4 85c
Wide-Chain Shot Deals 3 [Element] damage to 6 targets in a strafe. 5 85c


AvailabilityEdit

Mundis Crystallis Spells
Midgar Ranged and Ballistic
Ivalice Ranged and Melee

Materia (only available at FFVII - Midgar)Edit

Materia grows in power as it is used. Initially, you may only use the first attack in any given line, but, over time, you may unlock more powerful techniques for each one. It takes twenty uses to unlock the first new technique, thirty more after that, and then forty if there is a fourth. Materia-granted attacks do not cost against your normal technique limit.

[Attack Type: Spell]

[Item Slot: Weapons / Armor / Accesory]

Note: All Materia costs 75c

Fire
Fire 1 Deals 7 Fire damage to a single target. 2 EP
Fire 2 Deals 15 Fire damage to a single target and inflicts [Burn (3)] 11 EP
Fire 3 Deals 25 Fire damage to a single target and inflicts [Burn (5)] 22 EP
Lightning
Bolt 1 Deals 7 Lightning damage to a single target. 2 EP
Bolt 2 Deals 15 Lightning damage to a single target and inflicts [Impair (2)] 16 EP
Bolt 3 Deals 25 Lightning damage to a single target and inflicts [Impair (4)] 32 EP
Ice
Ice 1
Deals 7 Cold damage to a single target. 2 EP
Ice 2 Deals 15 Cold damage to a single target and inflicts [Paralyze (2)] 30 EP
Ice 3 Deals 25 Cold damage to a single target and inflicts [Paralyze (4)] 60 EP
Earth
Quake 1 Deals 7 Earth damage to a single target. 2 EP
Quake 2 Deals 15 Earth damage to a single target and inflicts [Migraine (2)] 19 EP
Quake 3 Deals 25 Earth damage to a single target and inflicts [Migraine (4)] 38 EP
Poison
Bio 1 Deals 7 Bio damage to a single target. 2 EP
Bio 2 Deals 15 Bio damage to a single target and inflicts [Wound (2)] 19 EP
Bio 3 Deals 25 Bio damage to a single target and inflicts [Wound (4)] 38 EP
Restore
Cure Heals a target for 7 HP. 2 EP
Cure 2 Heals a target for 15 HP. 10 EP
Regen Grants [Slow Healing (7)]. 7 EP
Cure 3 Heals a target for 25 HP.

20 EP

Space
Gravity Deals 7 Space damage to a single target. 2 EP
Bio 2 Deals 10 Space damage to a row and inflicts [Paralyze (1)] 19 EP
Bio 3 Deals 9 Space damage to a party and inflicts [Paralyze (1)] 38 EP

Power Adjustment (only available on Coruscant)Edit

The Power Adjust shop let's characters modify the element and attack type of any technique.

  • Any Element in any Attack can be changed to any other Element for the price of 75c.
  • Any Attack Type in any Attack can be changed to any other Attack Type for the price of 150c.

Other ShopsEdit

Shop Purpose
Celestial Forge Generic Items (Equiment)
Celestial Skills Generic Skills
Celestial Strikes Generic Techniques
Mitsurugi's Edge Melee Weapons (Techniques)
Pool of Awakening Custom New Techiques
Pool of Restoration Restoring Old Techniques
Recettear Damage Boosting Techniques
Toady's Equipment Modifications Modifying Items
Training Grounds Improving Techniques
Yamashita's Arms Ranged and Ballistic Weapons (Techniques)
Hope of Daybreak Smite Evil and Buff Good
Crushing Nightfall Smite Good and Buff Evil

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